WAR
From the perspective
of Hyperborea, what shall we say of war? It enables colonization, motivates
commerce, drives industrialization, calls forth innovation, and forces civilizational
selection. What’s not to love?
Hoof and Grass –
Wood and Wind – Steel and Fire – every age of migration and colonization relied
on the making of war, for more likely than not, when an invasive population
first touched its feet to new soil, they were not the first humans to do so.
Previous inhabitants had to be displaced, exterminated, or subjugated. Nor did
Leviathan suffer from this. Quite the contrary. The more advanced civilization
inevitably won, unless it had grown soft in its doddering old age, and either
way, the losers were expendable, grist for the mill, to the victor the spoils.
All was right with the world.
Meanwhile, the
makers of war require the implements thereof. First came swords, knives,
shields, and armor, and the metal for forging them - and also horses, those
noble beasts who carried warriors into the fray. Tradesmen and merchants
supplied the hordes with what they needed, and wartime commerce had its genesis
and began its evolution. Next came guns and cannons, for destructive
capabilities had to advance. Merchants supplied these as well. The march of
progress brought forth ever more terrible engines of destruction, and always
there were merchants to provide them. Commerce! If Leviathan could smile,
surely it would have, nor would its good cheer have been marred in the least by
the mounting piles of corpses, young and old alike feeding the flies, for every
person and every community is expendable, grist for the mill, to the victor the
spoils. All was right with the world.
Where at first the business
of war had relied on tradesmen such as blacksmiths, these eventually gave way to
industrialization. The sheer number of weapons, ammunition, and war machines
required was staggering. Efficiency was needed, and economies of scale, and
division of labor, and centralized control. Humanity was equal to the task.
Factories were built and equipped, and products were churned out at dizzying
speeds. Industrialization soon became the factor that decided the outcome of
military conflicts. Whoever had (or had access to) the most and the best factories,
won. The United States did not become mightier than other nations because it
had more soldiers or because its soldiers were braver. No, it became mightier
because its armies and navies were better equipped, and this in turn was because
it could harness the tremendous power of the military industrial complex.
Nor is it sufficient
to have merely the most weapons, ammunition, and war machines: it is
also necessary to have the best. Innovation! Nothing on earth is more beautiful
or more deadly. Physicists, chemists, engineers, mathematicians, all are
recruited by the military industrial complex, and all do their part to continuously
improve man’s ability to slaughter man. To shoot farther, straighter, faster;
to demolish more totally; to carry more people and things from point A to point
B and do it more quickly so the killing can begin without delay; to better enable
communications and the analysis of information so better command decisions can
be made and more of the enemy neutralized: the appetite for innovation is voracious,
ravenous, never satisfied, and Leviathan gobbles up its daily meals with gusto,
excreting corpses with as little concern as a man has for his turds.
From the making of total
war comes civilizational selection, for total war is a zero sum game: either
you win or you lose, and if you lose, you are either displaced, exterminated,
or subjugated. In recent decades we haven’t been witnessing total war very
often. Instead we see governments toppled – and then the victor, usually the
United States, rushes in to try to rebuild the place in its own image, and lo
and behold! They repeatedly fail. They win the war and lose the peace, over and
over again, because they don’t understand what war is for. It’s a contest of
civilizations, and the loser is supposed to be made to vanish, either by
genocide, or by exile, or by being absorbed into the victor and rendered irrelevant
as a discrete entity, its useful attributes assimilated and its useless ones
buried and forgotten. Chase, kill, eat, excrete: these are what the victor is
supposed to do to the vanquished. When it does it, civilizational selection
takes place, Leviathan is strengthened, and all is right with the world, for
the victor has proven itself the best at commerce, industry, and innovation,
and these are the principles by which Leviathan rises and expands.
Can the individual exploit all this? Of course. Be the merchant. Be the industrialist. Be the innovator. HAIL MAMMON! ISCHYROS DIAVOLOS!

The Wall